Overall I found the demo to be a great foundation and it showed a lot of promise! While the fighting system might seem simple compared to the DBZ fighting games, but it felt good for an RPG. Raditz also introduced new attacks as the battle raged on and the sheer size of the fight was breathtaking! After defeating Raditz my demo came to a close. For the second half of the fight rest squarely on me as Piccolo charged his Special Beam Cannon attack. For the first half of the fight I was battling alongside Piccolo.
With Dragon Ball Z: Kakarot that balance is tossed out the window as Raditz blasted away my face! Using tons of dodging and blocks I was able to finally whittle away at Raditz’s health. Since many of the past DBZ games have been fighters balance is a key aspect of the design. Raditz was in a truly different league than my lower powered Goku, just like in the anime.
During my demo time I got to fight around 4 sets of robots and 3 dinosaurs before I decided to finally take on Raditz.